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Неправильный порядок отображения спрайтов в pygame import pygame, sys
class MyBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,speed,location):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('football.png')
self.image=pygame.transform.scale(self.image,(30,30))
self.rect=self.image.get_rect()
self.rect.left, self.rect.top=location
self.speed=speed
def move(self):
global score, score_surf, score_font
self.rect=self.rect.move(self.speed)
if self.rect.left<0 or self.rect.right>screen.get_width():
self.speed[0]=-self.speed[0]
if self.rect.top<=0:
self.speed[1]=-self.speed[1]
score=score+1
score_surf=score_font.render(str(score),1,(0,0,0))

class MyPaddleClass(pygame.sprite.Sprite):
def __init__(self,location=[0,0]):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load('footballer.png')
self.image=pygame.transform.scale(self.image,(150,220))
self.rect=self.image.get_rect()
self.rect.left,self.rect.top=location

pygame.init()
screen=pygame.display.set_mode([460,320])
pygame.display.set_caption('Проект "Футболист"')
clock=pygame.time.Clock()
myBall=MyBallClass('footballer.png',[10,20],[20,20])
ballGroup=pygame.sprite.Group(myBall)
paddle=MyPaddleClass([270,150])
lives=3;score=0
score_font=pygame.font.Font(None,50)
score_surf=score_font.render(str(score),1,(0,0,0))
score_pos=[10,10];done=False;
running=True
pygame.display.flip()

while running:
clock.tick(30)
pole_surf=pygame.image.load('pole.png')
pole_surf=pygame.transform.scale(pole_surf,(460,320))
pole_rect=pole_surf.get_rect(center=(230,160))
screen.blit(pole_surf,pole_rect)
pygame.display.flip()
for event in pygame.event.get():
if event.type==pygame.QUIT:
running=False
elif event.type==pygame.MOUSEMOTION:
paddle.rect.centerx=event.pos[0]

if pygame.sprite.spritecollide(paddle, ballGroup, False):
myBall.speed[1]=-myBall.speed[1]
pygame.display.flip()

myBall.move()
if not done:
screen.blit(myBall.image, myBall.rect)
screen.blit(paddle.image, paddle.rect)
screen.blit(score_surf, score_pos)
pygame.display.flip()
for i in range (lives):
width=screen.get_width()
screen.blit(myBall.image, [width - 40*i, 20])
pygame.display.flip()
pygame.display.flip()

if myBall.rect.top>=screen.get_rect().bottom:
lives=lives-1
if lives==0:
final_text1="Конец игры"
final_text2="Количество очков:" + str(score)
ft1_font=pygame.font.Font(None,70)
ft1_surf=ft1_font.render(final_text1,1,(255,0,0))
ft2_font=pygame.font.Font(None,50)
ft2_surf=ft2_font.render(final_text2,1,(255,0,0))
screen.blit(ft1_surf,[screen.get.width()/2 - \
ft1_surf.get_width()/2,100])
screen.blit(ft2_surf,[screen.get.width()/2 - \
ft2_surf.get_width()/2,200])
pygame.display.flip()
done=True
else:
pygame.time.delay(5000)
myBall.rect.topleft=[50,50]
if event.type==pygame.QUIT:
running=False
pygame.quit()

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Ответы на вопрос:

ang18
4,5(44 оценок)

Program sred; uses  crt; var  a, b, c,  srg: real; begin  clrscr;   write('vvedite 1-e i 2-e chislo= '); readln(a, b);   c : = (a * a * a + b * b * b) / 2;   srg : = sqrt(abs(a) * abs(b));   writeln('sredaref=', c: 8: 3, ' sredgeometr= ', srg: 8: 3);   readln; end.

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